Jumat, 21 November 2008

Mission 1-7

Based on people experinced when you play mission 1 until 7 there will no big problem, so i create simultaneously these missions as one title. Buttt ... pass lu lu pada masuk mission 8 (when you are crossing the desert) , aha ... you will get nyeri sirah (headache) , heehehhe ... even some people throw away their PSP until break into dua bagian (hiperbola mode on)
-Mission 1: Hunting on Patata Plain
Patapons need nutrition!
Capture prey to feed them meat.
There'll be no victory on an empty stomach!

When you start the mission, you'll learn the battle song (Attack command)
It goes Pon Pon Pata Pon.

If there are any enemies that are in reach of your Patapon's attack range,
its eye will look more aggressive. When you give the attack command, Hatapon
stands ground. And there's a limited distance away from Hatapon that other
Patapons can advance to attack.

When you combo certain number of commands, you and Patapons go into Fever
mode. While in Fever mode, the battle capability of Patapons increase. It
would be quite hard to kill the bird enemy without going into Fever mode at
this point.

Boar looking enemy will yield Leather Meat when killed (Automatically added
when you finish the mission) and bird looking enemy yields Tender Meat.

Back in the Patapolis you gain access to the Altar. You can check your
inventory from the Altar.

-------------------------------------------------------------------------------

-
Mission 2: Escape from Isolation
For as long as any Patapon can remember, they have
been trapped in an isolated region surrounded by
an endless stone wall patrolled by Zigotons.

In this mission you fight against Zigotons, the creatures that you first
encountered during Prologue mission. When your Hatapon gets killed, it's game
over.

When you break the first wall, Ban the Tatepon (Shield Pon) joins you. He
is very powerful, basically kills everything in one hit. Later in the stage
there's a graveyard, destroy it to get the cap of Pakapon. When you reach the
end, Ban leaves you the memory of Tatepon, a shield, and passes away. Destroy
the house to find a spear.

Back to the Patapolis. Now you have access to Mater, the tree of life. You can
revive your fallen Patapons if you pick up their headgear, and create new
Patapons. It will cost you some Ka-Chings, and combination of two items. If you
fail to pick up the cap before it disappears, you can't revive that unit.

After you revive Pan the Pakapon, you can play a minigame to get branches and
stones, which are required to create Yari and Tatepons. Give Pan one Leather
Meat to play. Ubo Bon (Tree) will sing the first beats, and then you recreate
his song by hitting circle at the right timing. If you do well, he'll drop
something, ranging from a leaf (total junk) to level 1~2 branches. If you do
a good job overall, Ubo Bon gives you one extra reward, branches or level 1~3
stones.

Note: Ubo Bon sings Bon BoBon BoBon pretty fast. In fact it should go
1----2----3----
O O O (Bon Bon Bon)
O O O O O (Bon BoBon BoBon)
O OO OO (Ubo Bon version of Bon BoBon BoBon. Don't do this)


-------------------------------------------------------------------------------

-
Mission 3: Zigotons Strike Back
The Zigotons have launched a counterattack in
Eyeball Forest! Soldiers wait in ambush at every
turn! Quick, use the Tatepons! Victory to Patapons!

Before you go into this mission, it's a good idea to have 3 Tatepons, if you
can create Mofeel Tatepon (Tender Meat + Tytanium Ore), let him stand in the
very front because Mofeels are good at tanking. Also more Yaripons never hurt.

When you go into the mission, Zigotons "ambush" you (You'll see why ambush is
in quotes =P) After a few ambushes, you'll be somewhat low in health and bam!
You'll come across a green potion which fully heals your Patapons.

And Zigoton captaion appears. Most of the enemy attacks will be focused on the
Tatepons, so either have enough number of Tatepons or good tanker like Mofeel,
or just stay in Fever mode as long as possible.

Destroy the house to get a spear and it's the end of mission.

-------------------------------------------------------------------------------

-
Mission 4: Crack the Zigoton Fort!
"At the end of the Earth, gaze upon IT and be
granted true happiness." The Patapons must topple
the fort to comfirm their cherished legend!

Pretty straightforward mission here. There are forts and towers, just destroy
them and advance. You'll come across Don the Yumipon (Bow Pon). Yumipons really
shine in Fever mode, firing 3 consecutive arrows. Don is equipped with a fire
element bow, so enemies hit by it catches on fire and gets damaged until it's
put out.

You'll come across a tombstone, destroy it to get the Chakachaka Song.

At the end of the mission, same deal with Ban the Tatepon.

Now you have 3 types of Patapons, and wondering what combination is good for
each unit types. At this point you have access to level 2 Meat, 3 Ore, and 2
Branch. Meats from Patata Plains, Ores from forts and Ubo Bon, and Branches
from Ubo Bon. Level 3 Ore would take quite a few tries so don't try to get
all 6.

Any Yaripon is good at this point. I've picked Pyokola for fast movement and
therefore extensive farming in Patata Plains =P But Pyokolas cost twice with
almost same stats, so depends on your Ka-Ching.

For Tatepon, Mofeel is very good with high HP and Armor. But requires Lv3 Ore
and Lv2 Meat, so have one at the very front and give it your best shield. For
the rest of Tatepons, Pyokola works well because they'll approach enemies fast
and have time to attack. So arm the first Pyokola Tatepons (Still, place them
behind Mofeel) with best weapons.

I picked Gekolos for Yumipon for increased damage. Requires Lv2 Ore + Lv2
Branch or Lv3 Ore + Lv1 Branch. So probably just get one, also Yumipons are
expensive Ka-Ching-wise, so it's better to have 2 regular Yumipons than 1
Pyokola Yumipon. I made one Gekolos for the sake of Steel Bow, resulting in
10-16 damage. compared to 3-6 of regular Yumipons that's very good, and in
Fever mode it's devastating.

-------------------------------------------------------------------------------

-
Mission 5: Gong the Hawkeye
The Patapon-Zigoton conflict continues, and Gong
the Hawkeye has come to strike back after losing
the fort. Beware of Gong's hammer of fury!

When the mission starts, a Patapon says something about a Devil and collapses.
Gong uses a scythe, despite the mission description, to send out a small
tornado, damaging all your units. It's your best interest to stay in Fever mode

As you drive back Zigotons, you'll come across a captured Patapon. Break the
cage to set him free and you'll receive a reward.

Keep firing away and Gong will retreat.

Back in Patapolis Priestess says the seeminly Blank Map you got from Gong
actually holds information written in magic ink. The next mission is unlocked.

-------------------------------------------------------------------------------

-
Mission 6: Ancestral Guardian
With the BLANK MAP as their guide, the
Patapons venture into unknown territories!
Uncover the secrets of the hidden ruins!

This is the first real boss fight. As soon as the mission starts you will come
across a tombstone, destroy it to get the Drum of Wisdom. You can drum "Chaka"
You should have picked up Chaka Chaka Pata Pon scroll from mission 5.
Basically it puts Tatepons into defense mode, their shield become bigger and
other Patapons will still attack.

Advance, and you'll meet Dodonga. His attacks are pretty simple and not too
powerful. But be careful of his flame breath attack because Yumipons can get
damaged by fire easily. As you beat it up, it may teether and drop an item. It
looks like the more units you have, the more likely it will teether. Especially
in Fever mode Yumipons fire insane number of arrows, that seems to increase the
chance of Dodonga teethering. After some fighting he'll retreat and go to sleep
just chase it and repeat. Eventually it'll go down.

You can fight bosses again, but every time you kill one, the level increases
by one.

-------------------------------------------------------------------------------

-
Mission 7: Miracle of Lostdon
Divine artefacts are hidden in sites across the
world. Beware of their loyal guardians! May this
be a test of thine will, O god of the Patapons!

The priestess mentioned there's something in Patata plains. Go there first.
You'll see a totem with Chaka Pon Chaka Pon sign on it. repeat a few times and
a Bent Compass will pop out. Pick it up and finish the mission.

First you need to be a little distance away from Totem, and drum in beat,
then it'll come out of the ground a little bit and move away. Keep repeating
and a mouth-like root will give you the Bent Compass.

Second update here, looks like people are having quite some trouble with this
part. First of all, stay at least one march command distance away from the
totem. If the totem flips and collapses you've gotten too close. As the totem
runs away, try drumming Chaka Pon Chaka Pon and see if it works. If it doesn't
work, you're safe to march one time.

Another update woah. Lior suggested that you take 4 beats break after you
drum Chaka Pon Chaka Pon, just like any other command. If you've been doing
8 continuous beats of Chaka Pon Chaka Pon, this should help.

Now Miracle of Lostdon should be unlocked. Destroy the tombstone and you get
the Drum of Miracle. Now you can drum "Don" which doesn't do anything at the
moment.

This time the boss is a little bit stronger, it's called Majidonga. Still
the same old patterns, it will eventually drop the R
ai
n Miracle.

Tidak ada komentar: